![]() The game also includes a prequel chapter, Nightfall, however you’ll want to finish the main game first as it could spoil some pretty significant revelations. Naturally there are plenty of twists and turns, and while they don’t rewrite the playbook for video game storytelling, they are enough to keep your attention quite effectively. As you progress, you see flashes of memories, both from Yamiko as well as yourself that help fill in the backstory. The rub is that you have to collect a series of magical talismans and sneak your way through the Kaiho army all within one night, as Aragami will fade the moment they face the sun’s light. You assume the role of an Aragami, a spirit summoned from beyond the shadows by Yamiko, a prisoner of the light-wielding Kaiho army who needs your help to free her. The only real visual hiccup is in terms of the animation, which sometimes feels a little stiff and slow, a problem that is never a hindrance to gameplay but does drag down the cutscenes somewhat.Īnd those cutscenes are actually important because there is a fairly strong emphasis placed on story throughout the game. The fact that this is paired with a pretty good lighting system just help’s the game’s case. Also, the Asian-inspired design is fairly unique and never feels like it’s just ripping off something like Okami. Like The Legend of Zelda: The Wind Waker, Aragami favors a cel-shaded style that makes the relatively simple geometry and flat textures actually look really good. The game doesn’t necessarily push the most polygons compared to other projects from exceptionally ambitious indie teams, or AAA developers, but it still manages to look good thanks to a strong sense of art direction. Many aspects of Aragami bring to mind the GameCube, PS2, and Xbox generation, with the most immediately apparent being the visuals. Considering the current state of the stealth genre, and indie games in general, this actually makes Lince Work’s title a surprisingly fresh and worthwhile experience. While Aragami: Shadow Edition definitely fits the bill of a retro-inspired indie game, it actually feels a lot more like a lost stealth-action game for GameCube. When we talk about retro-inspired indie games, our minds most often race to pixelated roguelikes and platformers that look like something for the SNES or NES.
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